Spells

Introduction
There are 3 different spell schools in the game, Fire, Ice and Lightning, with each school containing 10 different spells for a grand total of 30 spells. The mage has a total of 5 spell slots to use where the player can fill with any combination of the 30 available spells. Spells can gain XP to rank/mark up as you use them, giving the player additional benefits.

Obtaining Spells
Spells are obtained forging Spellstones at the Forge. A Raw Spellstone will give a random spell whereas a Pure Spellstone will give any spell selected by the player. A Raw Spellstone will be given for the first completed Raid of the day and additional Raw Spellstones can be bought from the Shop for 150 Runite or 1400 Runite for a 10-pack. Pure Spellstones can only be obtained from the Shop for 450 Runite each. Defeating the Doomstone grants one Raw Spellstone.

Obtaining a duplicate spell from a Spellstone will grant a +5% Multi-Stone Damage Bonus.

Fire

 * Bouncing Flame
 * Ember
 * Firebomb
 * Fire Elemental
 * Firefly
 * Firestorm
 * Inferno
 * Meteor
 * Plasma Grenade
 * Plasma Vortex

Ice

 * Blizzard
 * Icicle
 * Frost Ray


 * Ice Wall
 * Icy Prism
 * Flurry
 * Frost Elemental
 * Frozen Disc
 * Frozen Orbs
 * Torrent

Lightning

 * Chain Lightning
 * Conduit
 * Elemental Cloud (previously Elemental Amp)
 * Light. Elemental
 * Shock Net
 * Static Cloud
 * Static Leap
 * Spark
 * Voltaic Orb
 * Voltaic Sword