Mob level

WARNING
A lot of stuff is based on expectations, as is the whole game in general. Which means that some details remain obscure, because it is impossible to determine ourselves what the game expects.

What's the formula for mobs' level? (Wilds)
Each Zone has a Min and a Max mob level. The min level goes up by 12 per Zone, and the Max is always Min+10. We can then find the Base Mob Level (BML) for each Push (the Y in "Zone X.Y), because they are evenly distributed. Push 1's BML is Min, then Push 2 is Min+2.5, Push 3 is Min+5, then Min+7.5 for Push 4, then Max for Push 5. When a mob is generated, its level starts at the BML. It then gets applied a random value between -1, 0 and +1. Finally, it gets added a Level Offset. This one is hardcoded by the composition of the Squad the Mob is into. For example, 3 Heavy mobs would not receive that much of a Level Offset, but in a Squad of 2 Light mobs and an Heavy one, the Heavy would receive a bit of a boost.

How does the level change the mobs' stats?
One word: Expectations. Since Min mob level goes up by 12 per Zone, the game expects each mob level M to be found in a certain Push of a certain Zone. Then, the game combines all possible damage bonuses it expects the Mage to have at that point to determine the expected Mage DPS. The game balance followed by TopCog is that the player should be able to defeat each Squad in 1.6 seconds, which serves as a baseline for the game's expectations. Therefore, the starting point for the mob's Health is the expected Made DPS divided by 1.6, then divided by the number of mobs in the Squad (usually 3). Then, that starting point is multiplied by a hardcoded coefficient based on the mob's Type, and then randomized a little with a multiplication by a random value between 0.8 and 1.2. Mob Damage is also based on expectations, but it takes into account the Mage's health and survive-ability. Mob Armor is found in relatively the same way as Mob Health.

How does it work in Raids and Dungeons?
The method to find stats stay the same, except that mobs in Dungeons get stat boosts because of the Dungeon's Aspects. In Raids, the game calculates the Zone where it expects the Mage to be in, and it multiplies that value by 12 to get the BML. The Max mob level though is Min+5 instead of Min+10. In Dungeons, it works as in Raids, but the Max is Min+6, with a 2 level gap between Max and Min of different levels.